So there can be drops for every class. Exchanging items between classes, if you decide to have alternate characters and want to exchange those items, there is such a possibility through the shared stash. So if you find a universal item and want to give it to a different character, you can. You can even give that specific item to a different character. There's probably no point because it would not be so useful for another class.
Still, there's crafting, so you can swap the item's mods. Players may find some tricky combinations where they exchange items between classes and do crazy things but that's a very, very long-term goal for players who want to dig deep into mechanics and look for such crazy solutions and combinations.
One thing I've been wondering about is the ability to play in single player as all the synergy of the game seems to come from different players and co-op. Could you describe what the single player experience would be like and how it might differ from the co-op experience?
Piotr Nowakowski: The game can be played solo and multiplayer and offers a little bit of a different experience. Both are viable and are fun. There are some mechanics that will shine in multiplayer; still, the way we create our mechanics is by building them from pieces. It's not like we made an assumption that for example a Technomancer combined with the Devastator will create that specific effect, so we are supporting that combination of classes.
It's rather, that guy will debuff the enemy, and then the Devastator mechanics will benefit from that. Because we are building it that way, even in a single player environment, you can take advantage of that mechanics. We really believe playing as a solo will grant you as much fun working with the builds as you may have in the multiplayer. Of course, there are some aspects that are unique for the multiplayer side of Outriders such as reviving others or using the healing mechanics that benefit everyone in the team, etc.
So, I will say, multiplayer just opens more options. Sometimes it's easier because you don't need to be as universal. In multiplayer, I can rely on my friends and say 'Okay, in that case, you will fulfill that role.
And I can focus on different aspects'. So I will say, it's a little bit different approach. Still, both ways are viable and that was really important for us because we as players wanted to have a game where one day, you might really feel the mood for playing alone and another day you are gathering good friends, playing together and want to switch to that gameplay. I really feel we achieved that point where both options are available and are fun. Give it a try as I feel players will be really happy with the decision that we came with.
Can you max your character build with the first playthrough or is it going to take multiple playthroughs of Outriders in order to do that? Piotr Nowakowski: We have a lot of mechanics that allow repeating parts of the content. Every side quest is repeatable, you can repeat them as many times as you want, so if you're the person that wants to get good items, side quests are the places that give you good rewards.
So you may decide, okay, I'll repeat that content for better gear. And so, it slows down the time when you will finish the campaign. On the other hand, it helps you with the climbing of the World Tier. If you are talking about a perfect single playthrough without repeating parts, I guess it will be hard to complete everything because there is a lot of items, mods, elements that you need to gather. In theory, it's possible if you're super lucky.
Again, when I'm talking about the playthrough, I'm talking about finishing the campaign and then going for the whole Expeditions, because when you finish the campaign I doubt you will already have a set based on legendary items. On the other hand, in theory, I can repeat content early, spend a lot of time on farming elements and finish the campaign with a really good high-level build.
Still, in the Expeditions, you can increase that and make it better. The demo is going to attract new people who are either hardcore fans of the genre, or maybe just are just trying it out, because it looks cool, since it's free to try at least for now. My question is, is there a bill that you would recommend to people who are new maybe to the genre, and want something a little easier to understand? And vice versa?
Is there a build or subclass that you'd recommend to someone who wants a challenge, and it's gonna be very rewarding to master? Piotr Nowakowski: First of all, our demo will start at the beginning of the game. It will end up at a certain point in the story also in the progression in the game.
You need to be aware that it will be the beginning and not all the tools for advanced builds will be there, so you cannot experience that. For example, an important mechanic that's not there is crafting. Crafting is one of those mechanics that came a little bit later, unfortunately, from my point of view, because as you may already realize, I'm a player who goes deep into the game's systems.
Two punts later, LSU answered with a field goal of their own to make it The teams traded punts before LSU had one last chance. LSU got backed up to 4th and 7 and then Johnson went berserk. He hit Jack Bech for the first down, then hit Jaray Jenkins down the sideline for 31, then hit Malik Nabers for 11, then after 2 incompletions, dropped a D I M E to Jenkins for a touchdown to go up This is a really nice ball.
Really nice play. After getting boned in cover 2 a couple times, Elko switches to cover 3. Peetz has an answer, flood concepts are good against cover 3. Johnson hits the sail route perfectly despite some tight coverage from the slot corner. The coverage is tight and the MOF safety is coming over. Jonathan Williams stiff-arms his way to yard rush. Heinicke's masterfully accurate yard loft lands in McLaurin's lap. Antonio Gibson finds a crease on yard pickup.
Jamin Davis obliterates Giants' fourth-down end around in its tracks. Terry McLaurin translates twirling fingertip catch into yard gain. The browser you are using is no longer supported on this site.
0コメント